INTRODUCTION:
Achieve
stunning results in less time with Autodesk
3ds Max software. Accelerate your creative workflow and
increase your pipeline efficiency with enhanced
animation and rendering tools. 3ds Max takes advantage of the latest
technology advancements, such as 64-bit workstations,
to help you work with ever-increasing amounts of data and more-complex scenes.
Autodesk
3ds Max provides dramatic improvements in display performance and complexity
management required by next-generation production pipelines. It also includes
significant rendering enhancements for architectural
professionals. From the greatly expanded boundaries of the first-ever
64-bit release of 3ds Max to the newly integrated hair-styling interface, 3ds
Max artists have more options, better performance, and greater flexibility than
ever before.
SALIENT FEATURES:
64-bit
Release for Windows:
Autodesk 3ds Max marks the first full release of 3ds Max with both 32-bit (Microsoft
Windows operating system) and 64-bit (Windows) executables. The ability to address
considerably more memory than in the past means you
can handle larger and more-complex scenes.
Easily
Render Realistic Scenes:
Mental ray 3.5 rendering software
adds powerful rendering functionality
to 3ds Max. Create photorealistic skies based
on the position of the sun with Physical Sun and Sky
mental ray shader. New Architectural and
Design shaders make it easier for designers and architects to create
effects such as blurred reflections, frosted glass,
and glossy car paint. The ability to create bump mapping on glossiness
only and to simulate round corners
and soft edges makes objects
appear even more true to life.
Mental
ray 3.5 Core:
Mental ray 3.5 adds a simplified
user interface for working with Final Gather.
It also has a unified indirect lighting model that provides consistent results
when switching between different 3ds Max radiosity modes.
Performance Optimizations:
Core performance enhancements to 3ds Max help maximize
your productivity and accelerate your creative workflow. For example,
enjoy greater viewport interactivity
when working with dense meshes
and switch between high-res and low-res bitmap
proxies for better interaction.
Layered
Animation:
Placing animation into separate layers enables you to easily tweak dense and
complex animations. Turn layers on or off to evaluate an animation. Blend
new keys with existing motion. And allow for a full range of
adjustments without having to modify the keyframes of the animated object.
Character
Animation Workflow Improvements:
Craft and refine your character animation
more easily with numerous enhancements to Biped.
For example, move keys past each other and work in negative frames. These capabilities
save steps when tweaking a Biped animation and are particularly useful when
trying to reverse an animation, since you can now negatively scale an animation
range.
Pro
Booleans:
Pro Booleans is a new tool for modeling with Boolean
operations. Quickly and easily
model inorganic shapes useful for prototyping
geometry, creating game level layout designs, and building complex architectural
elements. Merge, intersect, subtract, or add meshes to create rich and
complex objects. Use the Pro Booleans tool to re-evaluate the topology and remove
bad triangles, so you can create higher-quality
meshes with fewer small edges and skinny triangles.
Hair
and Cloth Improvements:
Easily work with Cloth and Hair
in 3ds Max. Create, manipulate, and style hair directly in the viewports using
standard navigation and selection tools. Cinch
waistlines, shorten hems, and tailor clothing in the stack without
the need to edit the original pattern to make clothes fit.
Xref
Object Enhancements:
You can now reference scene geometry, materials,
and controllers, and maintain dependencies between items
that are externally referenced. The xref system’s new dependency handling
enables you to preview object relationships in both merge and xref operations,
providing more control over how external
objects are used.
Enhanced
FBX Support:
The Autodesk FBX 3D authoring and interchange format enables you to exchange
assets between 3D applications. FBX Enhancements include improvements
to mesh compatibility and pixel accuracy
when transferring assets and data between 3ds Max and Autodesk Maya software.
Display
Support for DirectX and CG Shaders:
Support for all shader types
is now available via MaxScript, including HLSL
and Cg shaders: enabling you to work with CgFX files alongside
.fx files in the viewport. Shader display has also been optimized for improved
performance.
APPLICATIONS:
| |
3D Object Creation |
| |
Games Development |
| |
Design Visualization |
| |
Film and TV effects |
| |
Advertising Industry |
| |
Architectural Design Illustrations |
|
Animated
logos for beautiful
websites |
|
3D
Cartoon Animations |
|
Training
Programs for Corporate presentations |
|
Character
Modelling and Animations |
|
Creation
of 3D Models for Mechanical Product Designs |