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| Multimedia Course |
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Online courses in Character Modelling using 3Ds Max
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OUR
STUDENTS 3D CHARACTER STUDIO PROJECT GALLERY I |
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| Course
Contents |
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| PHASE
- I |
| 1) |
Body Modeling |
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a) |
Body Modeling |
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b) |
Editable Mesh |
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c) |
Extrude |
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d) |
Arrange Vertex |
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e) |
Cut |
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2) |
Face Modeling |
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a) |
Edge – Plain Modeling |
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3) |
Ear Modeling |
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a) |
Edge - Plain Modeling |
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| 4) |
Hair Modeling |
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a) |
Plain Modeling |
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| 5) |
Skin Color |
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a) |
Material Editor |
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b) |
Rendering |
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Assembling |
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a) |
Material Editor |
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b) |
Rendering |
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| 7) |
Cloth |
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a) |
Armour Body |
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i) |
Detach |
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b) |
Armour Foot |
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a) |
Freeze Selection |
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b) |
Tessellate |
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c) |
NURMS |
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d) |
Smooth/Highlight |
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e) |
Quickslice |
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f) |
Inset |
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g) |
Extrusion |
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h) |
Ring |
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| c) |
Armour Knee |
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a) |
Detech |
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b) |
Champher |
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c) |
Outline |
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d) |
Weld |
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e) |
Bevel Polygons |
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f) |
Extrude Edges |
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g) |
Extrude Polygons |
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| d) |
Armour Thigh |
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a) |
Bevel Edges |
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b) |
Smooth |
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c) |
Detach |
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d) |
Bevel Polygons |
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e) |
Nurms Subdivision |
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| e) |
Forehand Cloth |
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a) |
Pivot |
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b) |
Chamfer Edges |
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| f) |
Armour Gloves |
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a) |
Vertex Arrange |
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b) |
Detach |
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c) |
Freeze |
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d) |
Affect Pivot only |
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e) |
Chamfer Edges |
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f) |
Bevel Polygons |
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| g) |
Mid Cloth |
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a) |
Join Vertex |
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b) |
Cat |
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c) |
Quick Slice |
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| 8) |
Material |
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a) |
Select Object |
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b) |
Display Panel |
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c) |
View Port Configuration |
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d) |
Camera |
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| 9) |
Binding |
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a) |
Physique |
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b) |
Select Object |
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c) |
Envelope |
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d) |
Physique selection status |
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e) |
Vertex |
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f) |
Rigid |
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g) |
Hide unselected |
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h) |
Create |
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i) |
Biped |
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j) |
Structure |
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| 10) |
Animation |
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a) |
Create multiple footsteps |
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b) |
Auto Key |
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| SOLVE YOUR QUERIES ONLINE |
Email: |
Google Talk: |
Yahoo Messenger: |
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WhatsAPP / Viber |
MSN Messenger: |
Skype Talk: |
 /  +91 9819006132 |
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| Contact Person: |
Mr. Faiyaz Khairaz: +91 9819006132 |
| Office Address: |
Head Office: Chinoy Mansion, First Floor, Block # 2,
Opposite St. Stephens Church, Warden Road,
Mumbai(Bombay) - 400 036, Contact No.:+91-22-23676218 / +91-22-23679302 /
Mobile:
+91-9819006132. |
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